Radiation works differently in Fallout 4 and is more dangerous to your character. Dangerous enemies are here - Power Armor or many doses of Rad-X would be a better choice. Comment on the appropriate page if you have a tip to share with other readers.įallout 4: Radiation Storms, Health Caps, and Rad Resistance A character in the Glowing Sea wearing a Hazmat Suit. There is much more to this DLC, it will just take time to write it all. I've written over a dozen in just a week and plan to continue. See a full list of guides on the Nuka World page.
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The suit was just barely out of prototype stage around the time of the Sino-American War and, as such, the refinement of the technology varied. Deployed under the designation Hei Gui, the suit allowed China to counter American brute force with subterfuge and deception, although some units were captured and reverse engineered by the Americans. The body suit is designed to maximize the effect by simplifying the wearer's silhouette and creating flat surfaces where possible to reduce the complexity of the area being camouflaged. The end result is near-perfect active camouflage. Harnessing Chinese expertise in stealth technology, the suit contains a man-portable device that generates a modulating field that transmits the reflected light from one side of an object to another. This dark blue, form-fitting body suit with an opaque face plate is a suit of armor designed for one thing: Making the operator nigh-invisible. The following section is transcluded from Chinese stealth armor. 1/27/2023 0 Comments Half life 2 pistolThe only thing about Half-Life 2 I want to change is this one little thing. Don't know if any of that made sense, but I'm really lost here, lol. There has to be a way to make this mod just a plugin that uses inheritance or something. bsps and plug them into my mod? That seems illegal. I just want Half-Life 2 as is but with my new sound.ĭo I have to find all the original. Is this all I had to do? The problem then becomes how I test it. I have my mod's sound folder set up as sound/weapons/pistol/pistol_reload1.wav, just like the original. But, I can't find out how to change which sound files it points at. I've even found functions inside pistol.cpp that seem to hint at where the sound comes from or something: WeaponSound( RELOAD ) is the one I'm particularly interested in. This seems to be how the game puts sounds into the environment. After some digging, I stumbled upon some repeated references to SOUNDENT.h. Sp/src/game/server/weapon_pistol.cpp was my first stop. I have the sound, I have the source code (I am actually looking at it right now, phew), and I have the sourcemod (which I'm assuming I needed to create). For my first trick, I would like to change Half-Life 2's pistol reload sound. I am brand spanking new to the Source modding scene. |
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